VentureBeat reports John Riccitiello, chief executive of gaming powerhouse Electronic Arts, saying the following:
Just months later, as Zynga’s growth stalled, the press turned ugly. A few short months ago, social gaming CEOs were geniuses. Now they’re viewed as idiots.
“Consumers won’t pay for crap,” he said. “Bad entertainment ultimately will not prevail. Be suspicious of entertainment companies — I lead an entertainment company — that start to talk about themselves on the basis of the terabytes of data they are moving around on the Internet or on the basis of data-driven marketing analytics. I love data-driven marketing analytics. But great gaming starts with a great gaming experience, and if you lose sight of that, you ultimately will not have a business.”
I got tired of social and mobile games very early. There’s been a fatigue since. At some point of time you realize things are meaningless and the game play is too linear. Today the only mobile game I actively play is Blueprint 3D in the iPhone or iOS platform. That game is really creative. I’ll blog more on that in future.
Haa! Final Fantasy mod for Starcraft 2. Very convincing:
Starcraft 2 Mod – Final Fantasy 0.2
As you all likely have known, Starcraft 2 is out but it is not within my financial comfort to make purchase of the game. I was in a game shop last week and came really near, like 20 cm, to purchasing the hugely popular game that I have been attracted to for, well, nostalgic reasons. However at almost a hundred dollars, it just strikes me as a rip off and I hate having the feeling of being ripped off.
Perhaps I am not that a big gamer to begin with; I love games but I love my $100 more.
Take a look at this video presentation where Peter Molyneux and his coworkers at Lionhead Studios made:
What is an even greater portent of things to come for RPGs and adventure games, is the fact that Peter Molyneux and his team at Lionhead Studios, an RPG-centric game studio, are the ones developing the Milo API in the first place. And if that was not awesome enough for you, consider this. At a recent private play thru of Milo, it was revealed to Joystiq, that Lionhead would indeed be including Milo in a real game to see release around the same time as the Project Natal launch. Still no official date on Project Natal’s release, however judging by the polished state of Milo, I’d say definitely sometime in the next 12 to 18 months. Putting it firmly sometime within the 2009 – 2010 calender years.
E3 2009 – Project Natal – Milo Demo with Peter Molyneux 720p HD
This technology supposedly is available in Xbox 360′s Xbox Kinect. I just haven’t seen something like this and the idea continues to fascinates me. Still, Lionhead Studios need to deliver the product, just a video demonstration means little.
A good presentation by Jesse Schell where he discusses the future of game design and the possibility of it entering the real world. Even if you’re not too much a gamer, you should stick check this video out if you have half an hour to spare. You can level up in the process: