Reuben Margolin, a Bay Area visionary and longtime maker, creates totally singular techno-kinetic wave sculptures. Using everything from wood to cardboard to found and salvaged objects, Reubens artwork is diverse, with sculptures ranging from tiny to looming, motorized to hand-cranked. Focusing on natural elements like a discrete water droplet or a powerful ocean eddy, his work is elegant and hypnotic. Also, learn how ocean waves can power our future.
Maker Profile – Kinetic Wave Sculptures on MAKE: television
Beau Lotto’s color games puzzle your vision, but they also spotlight what you can’t normally see: how your brain works. This fun, first-hand look at your own versatile sense of sight reveals how evolution tints your perception of what’s really out there.
Beau Lotto is founder of Lottolab, a hybrid art studio and science lab. With glowing, interactive sculpture — and good, old-fashioned peer-reviewed research — he’s illuminating the mysteries of the brain’s visual system.
And not to forget – Creative Commons. It’s great that BBC would embrace such technologies. Let’s see how it would go.
Like many broadcasters today, the BBC is open to experimenting with online video distribution, allowing viewers to watch shows online. However, due to complex copyright issues people are not generally allowed to share or remix the videos – until now. For their new R&DTV production, the BBC is using a Creative Commons license, giving the viewer the freedom to redistribute and re-use the show.
The BBC is not offering BitTorrent downloads or streams for R&DTV just yet, but they do hope to use P2P-Next (and therefore BitTorrent) for future episodes. This could be done by embedding BitTorrent powered streams in their site or alternatively they could offer regular .torrent downloads. (Source: TorrentFreak)
One of the reasons that turn me off from OpenOffice.org is the artwork seems a little toward the ugly side. And the thing they lack? Anti-aliasing. In digital signal processing, anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution signal at a lower resolution. Anti-aliasing is used in digital photography, computer graphics, digital audio, and many other applications. (From Wikipedia since I’m lazy)
Finally: Anti Aliasing is done for OOo 3.1!
After a long preparation and implementation phase, Anti-Aliasing is available and will be activated for OOo 3.1 in all Applications and on all Systems. This was one of the most voted issues.
As You may have noticed, the task took 5 years to complete. Why did it take such a long time? The preconditions for Anti-Aliasing had to be created first. The internal geometric representations used before were simply not precise enough. Also, rendering and data were not orthogonal (not divided as in Model/View/Controller paradigm). A new tooling to work with enhanced precision was needed, too. Fast enough methods for Anti-Aliasing on all systems had to be evaluated. All this had to be done in a compatible manner, migrating the ‘living’ office over that time. All in all, about 500,000 lines of code were changed/rewritten (CWSes aw024, aw033, aw059). Doesn’t sound like a dead project, does it? If You are interested in more details, You may follow the task’s description and its discussions and links. (Source: GullFOSS)
But 500,000 lines of code were rewrittened for this? That’s a hell lot just to see anti-aliasing.
I just want to say that using Windows Media Player 12 in Windows 7 is a terrific experience. Firstly the music files actually open immediately. This is far from the Windows Vista experience where it takes roughly 300 ms to open an MP3 file. You may think dude it’s just 300 ms but these things matters. The library is also more responsive.